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The Death Minigames are random, rare events that may occur when the player is killed by any of the animatronics in Five Nights at Freddy's 2. The player is taken to a minigame that is very reminiscent of an Atari 2600 game involving various tasks, in which the player controls a certain animatronic.

Regardless of whether the player fails or succeeds, it will result in another jumpscare in all but one of the minigames. These games are notorious for showing children that are either dead or in the midst of being murdered by a character who is dubbed "Purple Guy" by fans. They seem to give some more insight into what happened with the missing children and may explain the motive behind why the animatronics attack the player. Not much else is known about the characters in the Death Minigames, leaving their lore to much speculation.

SAVETHEM[]

FreddySpriteWalkingDownSAVETHEM

Freddy with glowing white eyes walking with a microphone in hand.

The player controls Freddy Fazbear by using the W, A, S, D (movement), up, down, left, and right keys (facing different directions), and will have to follow The Puppet. Once arriving at a certain room with The Puppet, the game abruptly cuts to static and ends. The player can choose not to follow The Puppet and instead receive an identical ending by encountering Golden Freddy at random. However, this sometimes results in an abrupt end to the minigame following the red static then taking the player back to the title screen. Touching any of the dead bodies strewn about the map will result in the same thing. While the player is walking, letters can be clearly heard called out at regular intervals, spelling out "S-A-V-E-T-H-E-M."

There are several variations of this minigame in which the player starts out in different rooms, those being Party Room 3, The Office, and Parts/Service. These are the same rooms that Freddy can be seen in while traversing the pizzeria. Toy Freddy, Toy Bonnie, and Toy Chica are seen on stage in a room near the top of the layout. Mangle can be found in a room near the bottom of the layout; touching it will cause the game to end in red static. Similarly to Freddy, Toy Freddy is missing his bow tie and top hat. Toy Bonnie also seems to be more of a light purple color, like Bonnie's, as opposed to light blue.

Very rarely during this minigame, Purple Guy will appear at the end of the room the player has entered. The Purple Guy will follow Freddy, until coming into contact with him. Blue static instead of red will then cover the screen, flashing the words "You can't" at the bottom left-hand corner of the screen. The game will then shut down. Purple Guy can appear in various places, including one of the party rooms, the room before the main stage, or the main hall. Trying to run away from the Purple Guy is useless as the player is pushed away from the entrance to another room.

This is the only minigame that does not feature a jumpscare.

Give Gifts, Give Life[]

The player will play as The Puppet. Instructions at the top read "Give Gifts" which is completed by approaching four small figures that resemble dead children. Once the gifts are all given out and the player returns to the middle of the room, the text on the top of the screen will change to "Give Life," and the player must approach each of them again, resulting in the four original animatronics' masks appearing on the heads of the children, possibly implying they are being stuffed in an animatronic suit.

All throughout this sequence, multiple letters are called out, spelling "H-E-L-P-T-H-E-M." Completing the minigame will trigger Golden Freddy's jumpscare. Upon close inspection, a fifth body may be seen in the middle of the room a single frame before Golden Freddy's jumpscare.

Unlike in the other minigames, this one has a score - 100 points are awarded for each gift given. In the end, there will be a total of 800 points. However, during the Golden Freddy jumpscare, it will change to a random number. Some recorded numbers include: "3225," "5229," "9225," "6762," "5879," "2894," "4387," "3924," "4316," and "7226."

Take Cake to the Children[]

Freddydance

Freddy carrying cake.

Playing as Freddy, the player has to take a cake to six kids (two in the mobile version). Walking to each child makes them turn green, and neglecting them by leaving them alone for too long causes them to turn red. Meanwhile, a child stands outside crying. As the player tries to serve cake to all six kids, a purple car will pull up outside, and Purple Guy gets out, who then proceeds to kill the sad child (who appears to stop crying momentarily, and then cry even harder while this is happening).

The sad child will then turn grey when dead. All the while, letters are called out, spelling "S-A-V-E-H-I-M," and the player begins to move slower and slower. If the player can make all the children green at the same time, the player will be unable to move and will be forced to watch the children turn red. When the minigame ends, The Puppet's jumpscare is triggered, ending the minigame.

Foxy Go! Go! Go! Minigame[]

Playing as Foxy, the player walks out of what appears to be the curtained Pirate Cove and into a room with children, who celebrate his arrival. All five children appear to be happy, with the bottom one offset, so it looks sad due to the black bars. The player is then returned to the curtained area and has to repeat this twice.

On the third cycle, Purple Guy can be seen standing in the corner of the starting room, smiling. When Foxy approaches the children, they seem dead. The minigame then ends with Foxy's jumpscare.

Trivia[]

  • This marks the first appearance of minigames in the series.
  • Several images similar to the crying child in "Take Cake to the Children" appear as a hallucination in the East Hall in the first game.
  • Scott Cawthon may have implemented the Death Minigames to represent some other pixel-art games he developed, such as There is no Pause Button!, Fighter Mage Bard and The 8-Bit RPG creator. These minigames mostly share a similar style to Fighter Mage Bard, overall.
    • Additionally, the usage of Atari 2600 style graphics could be a nod to Nolan Bushnell, who founded both the Chuck E. Cheese's Pizza Time Theatre restaurant chain and Atari, Inc.
  • This is the first time in the series where blood is seen, appearing around the restaurant in the "SAVETHEM" minigame (most blood puddles are seen near the children's corpses). The only other times blood is seen are in the third game during Purple Guy's death in the Night 5 minigame, the Game Over screen from the fourth game, and in Sister Location when Michael is hit by the scooper in the [Scooping Room].
    • If the latter two situations are excluded (as they are in first-person perspective), then there have been only two occasions in the series where blood has been seen, which occur during minigames, and by extension, there hasn't been a physical appearance of blood.
  • The "Give Gifts, Give Life" is the only minigame not to feature Purple Guy.
  • The "Foxy Go! Go! Go!" minigame is the only Death Minigame in which letters are not called out in the background.
  • Balloon Boy is the only animatronic who does not appear in any of the Death Minigames.
  • In the mobile version of the game, Death Minigames are much more simplistic: in "Take Cake To The Children", not only are there only two children, but the restaurant appears even smaller, and the player can only move left and right. In the Foxy minigame, there are only three kids, with the bottom one still looking sad due to the black bars. The letters that are called out are no longer present, the characters are now controlled by dragging them (with the exception of the "SAVETHEM" minigame, where a control panel must be used in order to control Freddy), and the jumpscares are choppier, as with the rest in the game. Additionally, the "HUD" is usually absent. These changes appear to be due to limitations.
    • Interestingly, despite this, Foxy's jumpscare in his minigame actually appears to be uncut, similar to the jumpscares in the PC version, as opposed to every other jumpscare in the game, which looks choppier and contains fewer frames due to limitations.
    • Due to the jumpscares looking more simplistic, it is extremely difficult and almost impossible to spot the fifth corpse shown one frame before Golden Freddy appears.
  • Some speculate that in the "Give Gifts, Give Life" minigame, the fifth sprite shown one frame before the Golden Freddy jumpscare represents the fifth child that was killed. Due to Golden Freddy's presence in the jumpscare despite not being mentioned in the actual minigame, many believe the fifth child possessed and was stuffed into Golden Freddy.

Five Nights at Freddy's 2[]

Gameplay[]

Brightened[]

Sprites[]

S-A-V-E-T-H-E-M[]

Foxy Minigame[]

Give Gifts, Give Life[]

Take Cake to the Children[]

Five Nights at Freddy's 2[]

Phrases[]

H-E-L-P-T-H-E-M

File:HELP THEM.wav

S-A-V-E-H-I-M File:SAVE HIM.wav

S-A-V-E-T-H-E-M File:SAVE THEM.wav

Individual Letters[]

"A" from the "SAVETHEM" and "SAVEHIM" minigames

"E" from the "SAVETHEM," "SAVEHIM," and "HELPTHEM" minigames

"H" from the "SAVETHEM," "SAVEHIM," and "HELPTHEM" minigames

"I" from the "SAVEHIM" minigame

"L" from the "HELPTHEM" minigame

"M" from the "SAVETHEM," "SAVEHIM," and "HELPTHEM" minigames

"P" from the "HELPTHEM" minigames

"S" from the "SAVETHEM" and "SAVEHIM" minigames

"T" from the "SAVETHEM" and "HELPTHEM" minigames

"V" from the "SAVETHEM" and "SAVEHIM" minigames

Various Minigame Sounds[]

TheWarningSign
Warning: Some Noises are Sudden and Loud!

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