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Foxy is noted to be very hard to contain as the days go on.

Foxy Not what you were looking for? See Foxy (disambiguation).
Also, check the curtain in Pirate Cove from time to time. The character in there seems unique in that he becomes more active if the cameras remain off for long periods of time. I guess he doesn't like being watched. I don't know...
 
Phone Guy describing Foxy's behavior in the first game, Night 2
File:VaatiSorcerer.jpeg.png

Foxy the Pirate (also fully known as Foxy the Pirate[1]) is an animatronic pirate fox as well as an antagonist in Five Nights at Freddy's. His starting location is behind the curtain in Pirate Cove, from which he will slowly emerge (a process carried out by several stages of movement) and sprint extremely fast towards the Office to attack the night guard on any given night if he is not monitored enough or monitored too much through the security camera.

Unlike the other animatronics in the game, Foxy will hide for a while before coming to attack the night guard, depending on how much he is watched or not watched. It is currently unknown as to why he is the only animatronic who has this behavior. However, it's possible that the game's developer, Scott Cawthon, simply wanted a surprise animatronic that isn't seen or mentioned until later on during gameplay rather than at the beginning.

Like the other animatronics, Foxy will try to forcefully stuff any human spotted after-hours into a Freddy Fazbear suit, resulting in death.[2]

Appearance[]

FIVE NIGHTS AT FREDDY'S Graphic designed animatronic bipedal red fox, Foxy The Pirate, wearing eye patch, brown tattered shorts, and hooked right hand.
 
— Scott Cawthon's page,
"Intellectual Property Rights (IPR)"[3]

As his name suggests, Foxy is a large, animatronic fox with crimson, tattered fur. He has yellow eyes, red eyebrows, and three strings of hair from the top of his head. He has a hook for his right hand and his left hand has been worn down to the endoskeleton. He also bears an eye patch that is folded over his right eye, although he is usually seen with it above his eye rather than covering it. Unlike the stereotypical fox, Foxy does not have a tail.

Foxy wears brown linen pants that are especially shredded at the legs. He appears to be damaged, as parts of his machinery are exposed. It can clearly be seen that both his legs, with the exception of his upper thighs, and his left hand is completely bare, exposing the metal endoskeleton. His chest is ripped in various places, showing the endoskeleton beneath, and his arms and stomach are torn apart as well. He also seems to have a slightly droopy left eyelid.

Like all of the other Fazbear characters, Foxy has a set of teeth. Foxy's teeth, however, appear to be the sharpest out of all the animatronics, being similar to those of an actual canine, while the other animatronics' teeth resemble human-like dentures or herbivorous teeth. It's also notable that, in keeping with the pirate motif, he has several golden teeth and also appears to have some teeth missing though this may be due to him needing repairs. He also has a hanging jaw; this is also likely due to him needing repairs. His ears are articulated, thus able to move back and forth and left to right.

His upper jaw muzzle is speckled on the sides with black dots, indicating beard stubble or translucent whiskers. It is possible that these whiskers may have simply been removed due to disrepair.

Locations[]

Foxy is a unique character in the game because, unlike the other animatronics (excluding Freddy Fazbear), his movement pattern is entirely set. He starts at Pirate Cove, inside of the closed curtain, next peeking out of the curtain, then, starts to walk for the West Hall. However, once he becomes aggressive from either not being viewed enough or being monitored too much (starting from Night 3), he leaves Pirate Cove and rushes down the West Hall towards the Office. He does not appear anywhere else.

Behavior[]

Output b2VZwk

Foxy attacking the night guard

Foxy hides behind his curtain in Pirate Cove throughout the game. Over the course of the night, the player must use the Monitor periodically. They must also monitor Pirate Cove in a balance between "too much" and "too little" to prevent Foxy from emerging from his curtain and sprinting towards the Office.

This balance may be difficult to find, but it is essential for preventing Foxy from ending the night early. Foxy's attacks seem to be based on a timer, rather than being random. If Foxy's AI is set to 20 on Night 7 and Pirate Cove is never checked, he will always bang on the door at either 32 or 38-second intervals (tested on V1.1).

This is because sometimes, when he retreats, he will immediately return to Phase 2 instead of going back behind the curtains. He is also much more active on the mobile version to compensate for shorter nights. He will sometimes run back when his A.I. levels are quite high.

Phases[]

  1. Initially, Foxy is completely hidden behind the curtain.
  2. The curtain is parted slightly, allowing the player to view Foxy's face, upper half, and part of his bare legs.
  3. Foxy has left from behind the curtain, and is now in front of the camera, shrouded in darkness, with the only indication of his presence being his glowing eyes and outline. His head is also tilted sharply to the left.
  4. Foxy will precede his attack by leaving the curtains wide open. Sometimes, the sign reading "Sorry! Out of Order" will change to display the phrase "IT'S ME", a message commonly associated with hallucinations. Foxy himself is nowhere to be seen within Pirate Cove. At this point, if the Monitor is lowered immediately and the left door is closed, the player can then view CAM 2A to safely trigger Foxy's sprinting animation.
  5. Foxy has now left Pirate Cove completely, and has begun to rush to the night guard's location. When viewing the West Hall (on CAM 2A), the player will briefly see Foxy sprinting towards the security room. At this point, the player either must have already closed the door or must close it immediately though they are very unlikely to succeed after having spotted his sprint.
  6. If the player's attempt to block off the left doorway has succeeded, Foxy will bang on the door a few times, and then his position will reset back to behind the drapes in Pirate Cove (he can, however, reset straight to Phase 2 on the more difficult nights or settings). When Foxy bangs on the door, the player will lose a small portion of their power, the first time draining 1 percent of power, the second time draining 6 percent, third being 11 percent. If the player's attempt to close the left door has failed, Foxy will quickly lean into The Office and screech. The screen will then go to static, and will result in a "Game Over".

Trivia[]

  • On the mobile version, Foxy may reset back to phase 3 on later nights.
  • It seems that Foxy can move his eyepatch to cover and uncover his right eye at will. It is likely rigged to several joints to allow movement. It initially appears to not cover his eye; however, as he enters The Office, it is down, and, as he screeches, it is raised, exposing his eye. However, this may be due to it physically moving as he sprints towards the night guard.
  • Upon banging on the closed door after his sprint down the hallway, Foxy will drain a small portion of the player's power: one percent the first time, six percent the second time and eleven percent the third time. The amount of power drained increases by five percent with each subsequent attack.
  • It was commonly theorized that Foxy was the animatronic responsible for The Bite of '87. His jaw appears broken, which could be a result of biting down on a customer, and his sharp teeth and elongated mouth make him the most capable of causing serious damage, though blunt teeth could still easily remove a large portion of a customer's brain. Another thought is that the force needed to rip through skin and bone would be too much for an animatronic jaw to handle, breaking it in the process.
    • It's also worth noting that, while rushing down the West Hall towards The Office, Foxy seems to chomp at the air. This may be because of weakened joints in his jaw causing it to snap due to his momentum. This theory could also explain why Foxy has been discontinued.
    • In the second game, however, he was stowed away in Parts/Service, and with the advent of Mangle, another possible culprit, he appears to be a very unlikely candidate for the bite.
  • It is extremely rare to see Foxy on the first night, but this has been proven to be able to occur if the player does not check the cameras at all for about 1 minute and 15 seconds (less than an in-game hour on PC).
  • Foxy is typically a feminine name though he's officially referred to as "he" by Phone Guy within the game. "The character in there seems unique in that he becomes more active if the cameras remain off for long periods of time. I guess he doesn't like being watched. I don’t know."
    • He was also referred to as male by Scott Cawthon.[4]
    • The same model of Foxy is still referred to by Phone Guy in the second game as a male.
    • In addition, Bonnie also has a feminine name.
  • If the player notices that Pirate Cove is empty, there is a window of time in which one may close the door before viewing the West Hall and triggering Foxy's sprint (5 to 10 seconds). This technique may save a night when Foxy is particularly active; bypassing his trigger in this way will essentially render him harmless.
  • The only time the player can see Foxy in any sort of daytime light is during the Custom Night's A.I. customization screen.
  • Foxy is the only one of the main four animatronics to have a unique kill screen, as he appears in the doorway as opposed to biting directly in front of the night guard's face. The only other unique kill screen is that of Golden Freddy.
    • Therefore, Foxy from this game is the only animatronic in the entire series where his jumpscare doesn't involve attacking in front of the player's face.
  • In the game's files, there is a sound byte referred to as Pirate_song2. When viewed, this song is actually the "Dum Dum De Dum" song that can be heard several times throughout a playthrough. Foxy does apparently sing this, as the sound gets louder if the player views Pirate Cove. What triggers him to sing is unknown.
    • Foxy is the first animatronic from the series to sing. The second being Ballora.
    • He is also the first animatronic in the series to have voice acting. Although, his voice provider's name is unknown.
  • Foxy may be in some ways based on the character Rolfe DeWolfe from the Rock-afire Explosion, ShowBiz Pizza Place's animatronic band, as both have their own stage apart from the other characters as well as both animatronics being animals part of the Canidae (foxes, wolves, dogs, etc.) family.
  • Foxy is the only animatronic who moves on camera, while the other animatronics only move when the cameras are off, the twitching seen from Bonnie and Chica being an exception.
  • Like Chica, Foxy does not appear during visual hallucinations.
  • Unlike the main animatronics, the screen does not shake when Foxy attacks the night guard. This is most likely due to the fact that Foxy screeches when he is leaning inside the door, not directly in the night guard's face like the other animatronics.
  • Foxy is one of the animatronics not being featured in the trailer. The other being Golden Freddy.
  • As with Chica, Foxy's black-glossy eyes are never seen.
  • Foxy is the only animatronic whose head isn't seen Backstage. It is likely due to the fact that he is discontinued.
  • Foxy is the only one of the four main animatronics to not have a purchasable in-game plushie on the Android version of the game.
  • Foxy's death animation can be canceled if the power runs out (see here). It can also be interrupted by other animatronics if they get in first.
  • As with the other animatronics, Foxy does not move in Pirate Cove whilst the player views the Monitor.
  • Foxy is possibly based on and/or inspired by Chuck E. Cheese's retired animatronic Foxy Colleen since both are retired fox animatronics and share the same first name.
  • Foxy is the only animatronic whose voice can be heard undistorted when he sings at random times during the night.
  • In the third teaser picture for the second game, Foxy looks exactly like how he does in the first game, with the exception of his glossy-black eyes being shown. In the actual second game, however, he looks quite different.
  • In the trailer for the first game, Bonnie is shown running down the West Hall. However, in the final game, Foxy was given this ability, and Bonnie was given the ability to teleport along his attack route. It is speculated that this is because Scott wanted a "surprise animatronic."
  • Foxy is the only animatronic in the first game who has teeth on his upper jaw.
  • Foxy's singing can occasionally be heard before Freddy attacks when the power runs out, as seen here.
  • Foxy is the only character in the game who has a different color of eyelids, while the others have black.
    • He's also the only character to have different colored eyebrows.
  • From his render screenshot for the series' 2nd anniversary in which he gives two thumbs up, Foxy's armor suit-covers as well as shoulder pads are missing from his arms.
    • Foxy's hook from the right is replaced with another hand, allowing him to give double thumbs up.
    • This may simply be because the aforementioned picture was taken during development of the game, before the missing details/parts were added to the model.
  • On Summer 2014, Scott Cawthon created the model for Foxy during his 24 hour drive to visit Scott's in-laws. The reason why Foxy's model look "torn up" is because it was difficult to model a 3D-modeled character on a bumpy car ride, according to Scott.[5]
    • Scott's kids also experienced Foxy's jumpscare for the first time.
      • Foxy's creation was also based off one of Scott's son's ideas.[6]

Errors[]

  • During his jumpscare, his ears clip through the top of the door.

Bugs[]

  • Foxy leaves immediately upon arriving at a closed door. This may be a bug, as he is gone even before the sound clip of him banging on the door has ended.
  • Sometimes, Foxy allow his XSCREAM sound byte to be heard in its entirety, instead of it being cut off. The same glitch can happen with Bonnie and with Freddy when the power has been fully drained.
    • Another interesting glitch is when Foxy peeks out of the curtain, but then goes back inside without sprinting to the Office. This glitch has only been seen in the mobile version.

References[]

  1. Scott Cawthon's Public Catalog - Page 31
  2. "Uh, now concerning your safety, the only real risk to you as a night watchman here, if any, is the fact that these characters, uh, if they happen to see you after hours probably won't recognize you as a person. They'll p-most likely see you as a metal endoskeleton without its costume on. Now since that's against the rules here at Freddy Fazbear's Pizza, they'll probably try to...forcefully stuff you inside a Freddy Fazbear suit. Um, now, that wouldn't be so bad if the suits themselves weren't filled with crossbeams, wires, and animatronic devices, especially around the facial area. So, you could imagine how having your head forcefully pressed inside one of those could cause a bit of discomfort...and death. Uh, the only parts of you that would likely see the light of day again would be your eyeballs and teeth when they pop out the front of the mask, heh." - Phone Guy, Night 1
  3. Scott Cawthon - Intellectual Property Rights (IPR) - Page 2
  4. There are four animatrons that can get you (although only three appear here in the screenshots). The chicken, "Chica", tries to get in from the right door. The rabbit, "Bonnie", approaches from the left. Freddy Fazbear himself only attacks if you run out of power before the night is over. The fourth robot is behind the curtain of Pirate Cove and remains hidden most of the time. He becomes more active when the player doesn't check the cameras often, eventually causing him to run down the hall in a frenzy and into your office! - Scott Cawthon, Steam - July 9, 2014 @ 9:03 PM
  5. I actually modeled the Foxy character on my laptop while riding on a 24hr drive to visit my in-laws over the summer of 2014, it’s very difficult to model a 3D character on a bumpy car ride. Maybe this is why Foxy looks so torn up!
    While we were there visiting my kids got to experience Foxy’s jumpscare for the first time! - Scott Cawthon, from the FNaF3 newspaper after completing Nightmare.
  6. Oh heck yes lol. My most memorable one was from when he was creating the first game - We were on a road trip to visit family in New York. On the way there, I actually helped create Foxy - I gave my dad design ideas and thoughts on how to better the character for spookiness, but when we got there he let me beta test the game for the first time. I was terrified, obviously, and the first jumpscare I ever got was by Chica - And it got me so bad, it literally made me flip over the chair and almost knock the laptop off the table. It was amazing lol. - One of Scott's sons, July 10, 2016.


Foxy the Pirate's older model (also known as Withered Foxy, and referred to in catalog as Foxy the Pirate (Withered Version)[1]) makes an appearance in Five Nights at Freddy's 2 along with the three other older animatronics who have all fallen into severe disrepair. He is replaced by his newer counterpart for the "improved" Freddy Fazbear's Pizza, Mangle.

Appearance[]

Foxy's suit has become even more tattered and the fur on his left ear has come off completely. The teeth of his endoskeleton are now clearly visible, this being true with every old animatronic. However, in comparison to Bonnie, Chica, or even his brand new counterpart Mangle, Foxy actually seems to be in better shape, since, just like Freddy, the worst damage he has on him are just some huge rips. Unlike some of the aforementioned animatronics, Foxy is not entirely stripped off his costume, nor is he missing his face or any limbs.

Notably, the design of the original rips have changed or enlarged slightly and resemble the type of rips seen on Freddy Fazbear, showing off the upper portion of his endoskeleton arms. The sides of his face and his chin are now much more pointed. The fur on his lower torso is almost completely missing, revealing his endoskeleton. Like Chica, he has three toes in this game, instead of two.

Oddly, both teaser pictures show Foxy with the standard LED "eyes", while his appearance in the trailer displays him as if he still has his yellow eyes from the first game. Foxy also lacks eyebrows, like every other old animatronic, excluding Freddy and Golden Freddy. His black dots on his snout have been removed, and his nose is smaller and sport nearly-visible nostrils as well. His hook is dangerously sharp, and it seemingly can bend and swivel. Parts from both sides of his upper lips are missing, to make him look like he's snarling.

According to Phone Guy on Night 2, Foxy's appearance is due to an attempted retrofit of the older animatronics that took place before they got scrapped for the newer models, such as Mangle.[2]

Locations[]

Parts/Service is the only room in which Foxy will appear on camera. If all of the other animatronics have already left, he can appear standing in the middle of the room. He will also come directly back here when the player manages to repel him. Foxy will then make his way back to the hallway outside of the Office.

Behavior[]

FNAF2OldFoxyJumpscare

Foxy attacking the night guard.

Foxy's behavior is quite different when compared to the first game. He starts at the Parts/Service area before making his way to the hallway outside The Office and will try to pounce the night guard from there.

Foxy, along with the Puppet, completely ignores the Freddy Fazbear Head; the only way to prevent Foxy from attacking is to shine the Flashlight down the hall at him a couple of times while he is there. After doing so, the player must bring up the monitor and Foxy will be gone. It is possible to get rid of Foxy just by shining the light, however that will consume more time and power, thus it is not recommendable.

According to Phone Guy, this causes him to either be "reset" or stunned, and he will eventually return to the Parts/Service room to continue the cycle. If BB enters the room, the player's lights will be disabled, revoking the ability to counter Foxy. Unless the player is close enough to 6 AM, Foxy will most likely cause a "Game Over".

From the Custom Night, night modes where Foxy is active are listed as follows:

  • 20/20/20/20
  • Double Trouble
  • Foxy Foxy
  • Freddy's Circus
  • Cupcake Challenge
  • Fazbear Fever
  • Golden Freddy

Trivia[]

  • Foxy is one of two animatronics that are not affected by the Freddy Fazbear Head. The other being the Puppet.
  • Foxy's appearance in the third teaser strangely bears a closer resemblance to his design in the first game than the second, with the exception of his paranormal, glossy-black eyes.
  • Foxy is the only animatronic that is stopped by the Flashlight alone. The other animatronics, excluding The Puppet, which is distracted by the Music Box, are stopped by both the Freddy Head and merely delayed by the Flashlight, with Golden Freddy being an exception for this, as the Flashlight can trigger an attack if shined at for too long.
  • During the Night 3 phone call, Phone Guy claims that Foxy was always his favorite animatronic character.[3]
  • It is possible for Foxy to disappear from Parts/Service without giving a static error.
    • The same is also true for BB.
  • In the Custom Night, Foxy is still moderately active even if his A.I. level is set to 0. If he were deactivated on Level 0, BB wouldn't have much effect on some of the Custom Night's presets.
  • There is an extremely rare chance that the player can make it to 6 AM just as Foxy is about to leap out and attack, as shown here.
  • Foxy can also cause a jumpscare in his special Death Minigame. As soon as the player completes it, Foxy will lunge through the screen, sending the player back to the Main Menu.
  • Rarely, upon starting a night, the player may encounter an image of an eyeless Foxy, similar to the eyeless Bonnie from the first game.
    • This image may also be found when changing Night 7's settings as shown here.
    • The image may also be rarely seen when starting any other night, the recorded nights being 1, 3, and 7.
  • On Night 6, Foxy seems to be able to randomly attack either without appearing or only appearing for very short amounts of time in the hall outside the Office.
  • Foxy can attack even if any other animatronic is inside the Office.
  • Foxy and his toy counterpart, Mangle, are the only main animatronics that do not appear on the main menu.
  • Foxy is one of the few animatronics that does not appear in the air vents; four others are Freddy Fazbear, Golden Freddy, Toy Freddy, and the Puppet.
  • Foxy and the Puppet are the only animatronics who can appear in the Office while another animatronic is there.
  • Foxy, the Puppet, and Toy Chica are the only animatronics to never enter the Office aside from when attacking.
    • Foxy is the only old animatronic to never enter the Office aside from when attacking.
    • Foxy is also the only old animatronic who physically leaps at the night guard when attacking.
  • When Foxy is alone in the Office's corridor, he is hunched over in the middle of the walkway, at the far end, his mouth half gaping open. When he is with another animatronic (Bonnie or Mangle), he is positioned more to the left, with a more upright position, standing even closer to the entrance of the Office, with his mouth fully gaping open. In both positions, he is holding his hooked right hand up as if he intends of dismembering the night guard on the spot.
  • When Foxy jumps at the night guard, he is always shown jumping from directly in front of the player's line of sight, even if the night guard is not facing the hall at a 90-degree angle.
    • This can result in the illusion of Foxy emerging from the wall if the player is looking at either edge of the Office.
    • This can also happen with the Puppet and Golden Freddy.
  • Foxy and Mangle are the only pair of counterparts who can regularly be seen in the same room together. They often both appear in the hallway outside of the Office.
  • Foxy is the only original animatronic to not appear in any of the cutscenes.
  • He is one of the few animatronics to not have a repeating jumpscare.
  • Foxy is one of the two characters whose models are reused for the spin-off game FNaF World from the Five Nights at Freddy's universe in the "Foxy.exe" minigame. The other being Freddy Fazbear.
    • He also has a voice, which is speculated to be canon.
  • Foxy is the only animatronic to make double appearances in the game's teasers.
  • During the game's development, Scott recently replied to the mail message that "Foxy will be back, in more ways than one."

Errors[]

  • When Foxy is in Parts & Service, his endoskeleton pelvis isn't connected to anything other than the "spine" of it.

Bugs[]

  • In the game, there is a glitch that makes Foxy jump and attack through the Monitor when the player is viewing it. As seen here (3:40).

References[]

  1. Scott Cawthon's Public Catalog - Page 31
  2. "Uh, by now I'm sure you've noticed the older models sitting in the back room. Uh, those are from the previous location. We just use them for parts now. The idea at first was to repair them...uh, they even started retrofitting them with some of the newer technology, but they were just so ugly, you know? The smell...uh, so the company decided to go in a whole new direction and make them super kid-friendly. Uh, those older ones shouldn't be able to walk around, but if they do, the whole Freddy head trick should work on them too, so, whatever." - Phone Guy, Night 2
  3. "Did... uh... Did Foxy ever appear in the hallway? Probably not. I was just curious. Like I said, he was always my favorite." - Phone Guy, Night 3

Template:Foxy Infobox FNaF3 Foxy the Pirate returns in Five Nights at Freddy's 3. Like the other animatronics, he appears as one of the attractions at Fazbear's Fright. His remains can be seen at CAM 04 and his older model in the box of animatronic parts in the Office. His appearance does not affect gameplay and is only there for aesthetic purposes.

His role is majorly replaced by his phantom counterpart Phantom Foxy.

Appearance[]

Foxy's appearance is the same model from the first game with the exception of lacking his ears and body. He is shown as a lamp hung on the top side of a wall in CAM 04. Foxy still appears to have an eye patch, though it appears as if it is left open. A light bulb can be seen shining in his left eye socket.

His old model's hook can be seen from the box filled with animatronic parts.

Gameplay[]

The Foxy-themed arcade cabinet is seen at CAM 07.

From inside the Office, the drawing of Foxy can be seen at the far right.

Foxy's head, along with three (four during the Bad Ending) others, appears in the ending screens after completing all five nights.

Minigames[]

Foxy also makes an appearance in the end-of-night minigames. Upon completing each night, the player will be taken to a short minigame, with graphics similar to old Atari gaming systems, during which they must navigate through a map of the pizzeria from the first game.

On the fourth night, the player will play as Foxy, standing outside the curtains of Pirate Cove. Upon exiting the Cove and trying to enter any other room, they will encounter what appears to be Shadow Freddy, instructing the player to follow it. It will lead them to a room in the east side of the building, and the player will see the remains of Freddy, Bonnie, and Chica scattered on the floor from the previous minigames.

Shadow Freddy will enter a room which is inaccessible to the player (they will receive an "ERR" message if they try to enter it). As in the previous minigames, if the player tries to walk away, Purple Guy will rush out and attack and dismantle Foxy, leaving his remains on the floor alongside the rest of the animatronics, and the minigame will abruptly end.

During the end-of-night minigame on Night 5, Foxy's remains can be seen scattered throughout the same room he was dismantled in, alongside the remains of Freddy, Bonnie, and Chica.

From the "Happiest Day" minigame, one of the children at the end of the minigame is seen wearing Foxy's mask.

Trivia[]

  • Despite the events of Five Nights at Freddy's, Foxy looks incredibly unwithered. It is unknown why he is undamaged, although this could be due to minigame restrictions.
  • The Foxy head seen on CAM 04 is taken from Foxy's model in the first game. Phantom Foxy, however, resembles Foxy's model from the second game.
  • From the very first night, Phone Dude refer Foxy's head as a "crappy cosplay".[1]
  • Foxy is the only playable character in the end-of-night minigames that starts out somewhere other than the Show Stage, namely, Pirate Cove.
  • Foxy's older model is the only original animatronic to be visible in the box of animatronic parts in the Office.
    • However, it is possible that the old model of Freddy, Bonnie, and Chica's parts may have appear inside the box, even though they are too difficult to see since they're hidden under the toy animatronics' parts.

References[]

  1. "Uh... Now let me tell you about what's new. We found another set of drawings, always nice, and a Foxy head! Which we think to be authentic... then again it might just be another crappy cosplay, and we found a desk fan, very old school - metal, though, so watch the fingers." - Phone Dude, Night 1

Template:Foxy Infobox FNaF4 Like most of the other original animatronics, Foxy the Pirate himself does not make any major appearance in Five Nights at Freddy's 4. The headless plushie of him can be seen in some minigames after completing each night. The other appearance is when he appears on the TV on the Night 2 minigame, on what is either an advertisement or a TV show titled "Fredbear & Friends!".

In some minigames, the protagonist's older brother is seen wearing Foxy's mask.

During gameplay, his plushie can appear in the Closet while Nightmare Foxy's active.

Rather than appearing as himself, Foxy's role is majorly replaced with his nightmarish counterpart, Nightmare Foxy.

Appearance[]

As a plush, Foxy is red in color with a lighter shade on his stomach. Strangely, his hook was from his left hand instead from the right. His head seems to be entirely missing.

Trivia[]

  • It is unknown why exactly the Foxy plush is missing its head, as it is the only plush missing a body part. Some possible explanations include:
    • It is possible that it may represent the child starting to hate Foxy due to his older brother scaring him using a Foxy mask.
    • It is possible that the Foxy mask the brother uses actually is the head from the Foxy plush, which would explain why it is missing from the plush. Although, it may be impossible because Foxy's plush appear too small for his head to use as a mask.
    • It is also possible that the Foxy plush having its head torn off may foreshadow the fate of the child after the Night 5 Minigame, having his head crushed by Fredbear.

Five Nights at Freddy's[]

Gameplay[]

Brightened[]

Five Nights at Freddy's 2[]

Gameplay[]

Brightened[]

Death Minigames[]

Miscellaneous[]

Five Nights at Freddy's 3[]

Gameplay[]

Minigames[]

Miscellaneous[]

Five Nights at Freddy's 4[]

Gameplay[]

Minigames[]

Miscellaneous[]

Five Nights at Freddy's[]

No. Description Audio(s)
#1 Foxy banging on the left office door after running down the West Hall. File:Knock2.ogg
#2 Foxy singing in Pirate Cove. He seems to sing this only if he is fully behind the curtain and not visible.

It is unknown what triggers this sound file.

File:Pirate song2.ogg
#3 Foxy running down the West Hall towards The Office. File:Run.ogg
#4 The scream all animatronics (excluding Golden Freddy) make when killing the night guard. The game cuts this clip off intentionally.
TheWarningSign

Warning: Loud!

Five Nights at Freddy's 2[]

No. Description Audio(s)
#1 The sound Foxy makes when killing the night guard. This same sound is played when any animatronic attacks the night guard, Golden Freddy and BB being exceptions.
TheWarningSign

Warning: Loud! File:Xscream2.ogg

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