Fnafapedia Wikia
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Withered Bonnie
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Withered Bonnie/Gallery


Bonnie's older model (also known as Withered Bonnie and referred to in catalog as Bonnie the Rabbit (Withered Version)[1]) makes an appearance in Five Nights at Freddy's 2, along with the three other older animatronics who have all fallen into severe disrepair. He is replaced by his newer counterpart for the "improved" Freddy Fazbear's Pizza, Toy Bonnie.

Appearance[]

Bonnie's old model has a very different design - like Freddy Fazbear, he also has two buttons on his chest. His face has been gutted, with most of it being removed, revealing his endoskeleton mechanisms and dangling wires. His lower jaw remains, featuring more teeth than he possessed in the first game. His eyeballs are gone, exposing glowing red irises. His left arm is missing entirely, baring a tiny strip on the topmost section, with a mass of torn wires in its place. The red layering of his mouth has been removed, making his teeth seem longer than before.

His suit has become tattered, particularly around the legs, and a few loose wires poke out of his body. The covering on his right hand and left foot have come off, revealing more of his endoskeleton. He also seems to have a bigger stomach, as it looks more rounded and bigger than his upper body. Also, his chin does not squash his bow tie now, and his suit seems to have changed to a darker shade of blue. Like his appearance from the first game, he also wears a red bowtie.

According to Phone Guy on Night 2, Bonnie's appearance is due to an attempted retrofit of the older animatronics that took place before they got scrapped for the newer models, such as Toy Bonnie.[2]

Behavior[]

File:FNAF2OldBonnieJumpscare.gif

Bonnie attacking the night guard.

Like Freddy and Chica, Bonnie is an incredibly active animatronic, as he can leave the Parts/Service room as early as 12 AM and can sneak into the Office around 3 times in an hour. Unlike in the first game, Bonnie follows a fixed path and no longer teleports along his attack route. He starts moving at Night 2 but is very inactive until Night 3. Bonnie starts with the other older animatronics in the Parts/Service room and travels to the Main Hall. He then heads to the hallway outside the Office, staring at the night guard from just outside. After that, he travels into Party Room 1 to climb into the Left Air Vent to enter the Office, completely bypassing the Left Air Vent's blind spot.

When Bonnie is in The Office and either the player lowers their Monitor or Bonnie forces it down, Bonnie will stand in front of the desk as the lights constantly flicker before he vanishes. The player has less than a second to put on the Freddy Fazbear Head the moment they see him to avoid imminent death. Delaying or neglecting to put the head on will cause the screen to black out as normal, only for Bonnie to return and kill the night guard after they lower the Monitor. Just like the other animatronics, he may also forcibly pull down the Monitor or remove the Freddy Head if left on sometime after failing to ward him off. After he is warded off when the player equips the head, Bonnie returns to the Main Hall and his cycle repeats.

From the Custom Night, night modes where Bonnie is active are listed as follows:

  • 20/20/20/20
  • Double Trouble
  • Cupcake Challenge
  • Fazbear Fever
  • Golden Freddy

Trivia[]

  • Bonnie takes much longer to leave the Office in the iOS version of the game on some older models of iOS platforms, as do Freddy, Chica, and Toy Freddy.
  • Oddly enough, Bonnie's eyes are usually displaying red light through the game and in the trailer. In the main menu screen, Party Room 1, and Left Air Vent, however, they are white.
    • Even in Parts/Service, where the animatronics are assumed inactive, the red pinprick light from Bonnie's eye can be seen inside his face.
  • The player has a slight chance to see Bonnie's eyes (or lack thereof) appear to blink while he is standing in The Office. However, this could just be caused by the flickering lights from the Office while he is present for there are no frames for this animation in-game.
  • Similar to the first game, Bonnie is more active than Chica.
    • Unlike the first game, however, Bonnie is always first to leave Parts/Service, rather than being more likely to as in the first game.
  • Also similarly to the first game, when Bonnie and Chica are crawling through the air vents, Bonnie approaches via the left side of the night guard while Chica approaches via the right.
  • Bonnie, along with Chica, are the only animatronics who cannot be seen in the vent's blind spots.
    • This is a sharp contrast to the first game as, ironically, they were the only ones able to be spotted by the Hall Lights.
  • In Night 3's cutscene, the way Bonnie's first game appearance stares at the night guard with no eyes is strikingly similar to the image of the eyeless Bonnie hallucination in the first game.
  • Bonnie is one of six animatronics who do not set off the alert ambiance in select situations with the others being Mangle, BB, Toy Chica, the Puppet, and Golden Freddy.
    • In his case, Bonnie does not activate the alarm when he is standing alone in the hallway outside of The Office. As he does not attack from that position, this is not problematic for the player.
  • Bonnie's right ear is mostly seen being folded, similar to a stereotypical rabbit.
  • Bonnie is the only animatronic from the game to remain still while attacking the player rather than lunging or popping out like other animatronics. Instead, he basically reach his hand towards the player.
  • Bonnie's older appearance is one of the antagonists from the series to be missing a limb. Two others being Phantom Foxy and Phantom Freddy.
  • Bonnie is the only older animatronic to lack eyeballs.

Errors[]

  • One can notice that, in his mugshot as seen in the Custom Night settings, Bonnie's red bow tie is clipping through his bottom jaw.
    • This also happens in the "Thank You!" image.
  • On rare occasions, if the player hesitates to don the Freddy Fazbear Head while Bonnie is in the Office, Bonnie will vanish, but will not return to kill the night guard. This is most likely a bug.
  • At the last frame of Bonnie's jumpscare, his thumb moves forward.

References[]

  1. Scott Cawthon's Public Catalog - Page 11
  2. "Uh, by now I'm sure you've noticed the older models sitting in the back room. Uh, those are from the previous location. We just use them for parts now. The idea at first was to repair them...uh, they even started retrofitting them with some of the newer technology, but they were just so ugly, you know? The smell...uh, so the company decided to go in a whole new direction and make them super kid-friendly. Uh, those older ones shouldn't be able to walk around, but if they do, the whole Freddy head trick should work on them too, so, whatever." - Phone Guy, Night 2
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